In the editing process we discovered that a lot of footage needed dubbing with diegetic sound from other footage filmed on the day, as a some of the footage, involved either are actor in the barbed wire trap miming or being interrupted by our suppressing media teacher giving us some pointers on the set. and we ended up with 47 seconds of footage, with dubbed sound that didn't repeated itself, as a lot of the dialogue was of the Victim in the trap saying words like “God, Please Help” and “Someone help me” over and over again, we had to listen very carefully and spread the useable audio of the the entire useable 47 seconds of cut footage we put together.
During this process, we also had to match the diegetic dialogue with the footage very carefully, when the actor resembled a dialogue pattern, we matched up the recorded sound with the cut footage. When his face wasn’t shown, this was much easier, as we could put whatever dialogue that we wanted, without worrying about dubbing.
We decided that a feeling of suspense would be made if the transitions from shot to shot, were straight cuts, and one after another in very short spaces of time. This editing technique created a feel of fear that would connect the audience to the actor, and gave the sequence pace and tension, that would not have been felt if there were less cuts and the clips between cuts had been longer.
An issue we faced at the end of the editing process in Special effects, using Adobe after effects, was that, when our actor playing the victim gets shot, his reaction time is delayed, with the killer on one side and the victim in the trap on the other side of the shot, we decided to split it down the middle and take a a number of frames out of the victims half of the cut, to match the reaction time, and then as everything on either side of the cut moved at different speeds, we had to blend them all together using tracking tools, to make it seem like it was one clip. As the shot itself moves quite fast after he is shot, the audience won notice the very small errors in the clip.
The same techniques were used for the VFX blood animated squib that comes out of the victim being shot, we tracked a point on his body, matched the rotations as he fell backwards and layers blood squib moved with the track we made.
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